Between ("the game") is published by Vaultek.co ("we"). This policy explains what the game collects, why, and the choices you have. The short version: you can play as a guest without signing in, signing in with Apple or Google is optional and only links your progress to that account, we never ask for your name, email, contacts or location, and the game shows an occasional full-screen ad between runs (one purchase removes them) and video ads you choose to watch for a reward.
| Data | Why | Who processes it |
|---|---|---|
| A random device token created on first launch, your driver name (one you type, or an automatic "Driver 1234"), your scores and your game progress (coins, diamonds, cars, settings) | Cloud save, so progress survives a reinstall, and the leaderboard | Our backend, hosted on Supabase |
| If you choose to sign in with Apple or Google: the account identifier Apple or Google gives the game (a code, not your email or name). We do not ask for or store your email address or name. | Keeping your progress when you change or reinstall your phone | Our backend; Apple or Google confirm the sign-in |
| Gameplay statistics, only with your consent where the law requires it: runs, scores, distance, how long a run lasts, use of the garage, shop and tutorial, app version, device type, linked to your random player ID. Never your driver name or anything you type. | Understanding how the game is played so we can balance and improve it | PostHog (servers in the European Union) |
| On iPhone and iPad: whether an Apple Ads ad led to installing the game and, if one did, which campaign, ad group, keyword and country. Apple answers this without an advertising identifier and without tracking you across apps, so the game does not ask for tracking permission for it. | Measuring whether our own ads on the App Store work | Apple provides it; PostHog keeps it with the gameplay statistics; RevenueCat keeps it with purchase records |
| Network information our servers receive with every request: IP address and, from it, an approximate location | Running and protecting the service; not used to identify you | Supabase, PostHog |
| Crash reports and performance data: device model, OS version, app version, error details, slow-frame timings, your random player ID | Finding and fixing crashes and freezes | Sentry |
| Purchase records: what was bought and when, tied to an anonymous app user id. We never see your card or payment details; Apple or Google handle payment. | Delivering purchases and preventing fraud | RevenueCat, Apple App Store, Google Play |
| Advertising identifier (only if you allow tracking on iOS, or have not opted out on Android), IP address, coarse device information, ad interactions | Showing ads (the occasional ad between runs and the optional rewarded videos), measuring them and limiting fraud | Google AdMob and its ad partners |
| On iPhone and iPad, outside the European Economic Area, the United Kingdom and Switzerland, and only while SHARE PLAY STATS is on: that the game was installed and opened, that the tutorial was finished, and the item and price of a purchase (never payment or transaction details), with a random identifier Meta's software creates on the device and the advertising identifier only if you allow tracking | Measuring whether our own ads on Instagram and Facebook bring players, and letting Meta show those ads to people likely to enjoy the game | Meta Platforms (Instagram, Facebook) |
The driver name you choose is shown publicly on the leaderboard next to your score. Do not use your real name if you do not want it shown.
Rewarded ads appear only when you tap an offer such as "watch a short ad". A full-screen ad also plays now and then before a new run (never in your first runs, never right after a new best, and at most before every third run); the Remove Ads purchase in the Shop turns those off for good. On iOS the game asks permission before any tracking; if you decline, ads still work but are not personalised. On Android you can reset or delete your advertising ID in the device settings. In the European Economic Area, the United Kingdom and Switzerland a consent form from Google appears before any ad is requested. You can learn how Google uses data at policies.google.com/technologies/partner-sites.
In the European Economic Area, the United Kingdom and Switzerland the game asks before it sends any gameplay statistics, and sends nothing if you say no. Elsewhere they are on by default. Anyone can turn them off at any time in the game: Settings, SHARE PLAY STATS. The Apple Ads campaign information described above goes with them and follows the same switch (RevenueCat, which records purchases, receives it as well). The Meta events described above follow the same switch too, and are never sent from the European Economic Area, the United Kingdom or Switzerland. Gameplay statistics are never sold, and apart from those Meta events none of them are used for advertising.
The game is not directed at children under 13 and we do not knowingly collect personal information from them. If you believe a child has provided personal information, contact us and we will delete it.
Progress is stored on your device and mirrored to our backend. We keep cloud saves and leaderboard entries while the game is in service. You can delete your account at any time in the game: Settings, ACCOUNT, Delete account. That erases your cloud save, your leaderboard entries and any Apple or Google sign-in linked to it at once, and for Apple we also revoke the game's access to your Apple account. Two things outlive a deletion: our record of any support or moderation step taken on the account (a gift, a reset or a ban, with the reason, under the account's random number), and, only for an account banned for breaking the game's rules, a one-way scrambled copy (a hash) of the Apple or Google identifier that was linked to it, so the same sign-in cannot be used to come back; the hash cannot be turned back into the identifier and is removed if the ban is lifted. If you no longer have the game, see between.vaultek.co/delete-account. Deleting the app removes the data stored on your device, with one exception on iOS: a random account key (no personal information) stays in the device's Keychain so that reinstalling the game brings your progress back. Once your account is deleted, that key no longer leads to anything. Gameplay statistics are kept for up to 12 months and crash reports for up to 90 days.
We do not sell your data. It is shared only with the processors listed above, who may process it outside your country, including in the European Union and the United States, under their own safeguards.
Depending on where you live you may have the right to access, correct, delete or export your data, and to object to or restrict processing. Email us and we will respond within 30 days.
If this policy changes we will update the date above and, for significant changes, tell you in the game.
Vaultek.co, Qatar. Email: contact@vaultek.co
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